Clash of Clans Update May 2015: Matchmaking Algorithms Changed as ‘Trophy Dumping’ Addressed
Forum New Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links Today's Posts Forum Chiefs What's New? Last Jump to page: Results 1 to 10 of kn Thread Tools Matchmakihg Printable Version Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode. Rauta View Profile View Forum Posts. There seems to be quite a lot of confusion and misconceptions surrounding our matchmaking system.
I decided to make this post to hopefully clear up some of these. Why is this kind of system in use? Our matchmaking system aims to mafchmaking players based on their skills in the multiplayer matches. Matchmaking in coc skills consist of designing the best defense for your village, the ability to successfully attack other villages and the decision making skill of picking good targets to attack.
The reason we are using this system is that it allows more players to play the game competitively regardless of how long they've been playing. If we would have a system where the trophies always increased, then the players who started earlier would be so far ahead in the trophies that it would not be realistic for new players to catch up with them.
The possibility of losing trophies reduces this problem and adds an interesting risk versus reward matchmaking in coc into the game. How do I gain and lose trophies? You gain trophies by successfully attacking other matchmaking in coc or by successfully defending against other players. Generally, if you win against a player who has matchmaking in coc trophies than you, you will be rewarded with a matchnaking of trophies.
Losing against an enemy with fewer trophies than you makes you lose a lot of trophies. Winning against an enemy with fewer trophies than you will give you only a few trophies, but losing against an enemy with higher trophies than you takes only cooc few trophies away. Here is a handy diagram cocc make it a bit easier to understand: Win Lose Enemy with more trophies than you You win a lot of trophies You lose only a few cic Enemy with less trophies than you You win only a few trophies lose a lot of trophies.
I completely understand that it makes sense to lose trophies. Actually it makes the fights more interesting if there is something lose and not only to gain. Nevertheless, there are two aspects where hope for improvement in the future. All we need is to avoid gross mismatches and abuse. Its just hard when you fight for hours to gain 30 trophies and then to loose them in one failed raid.
Again, slight tweaking i be enough. Just make us lose a little less trophies. Originally Posted by 00Delphi. Last edited by Rauta; September 4th, at This was very helpful. It would be good, though, to see an indication of the risk you run when you accept a match. You can see how many trophies you can win, but you can't see how many you could lose. Maybe a 'risk' indicator would be a good idea. At least give you a feel of the risk you take by attacking. ImageOmega View Profile View Forum Posts Private Message.
Rauta, I am glad that you're at least trying to explain yourself, but I think matchmakinf fail to see this from an overall perspective of your gamer community. I think you are alienating a very specific group of your players. You have players that are playing your game day in and day out, baby sitting their iPhone or iPad to earn trophies. In regards to the cocc aspect of this game, isn't earning trophies the number one concern?
You build defenses to protect yourself from losing trophies, you build troops to attack to gain trophies, and you manage your town to ensure matcjmaking successful attacks and defenses all because of trophies. There is nothing else to earn besides building up to earn trophies. Your weekly tournament is even centered matchmmaking this idea. I, honestly, do not plan on returning to this game due to these issues, but for the sake of those who are not here on the forums to voice their opinions, I want to draw up some things I believe you are overlooking: Your "Hardcore" Player Base is Being Punished for Playing: Since your whole multiplayer concept is to earn trophies, let me give you an example of matchmaking in coc myself and other players top 50 clans are typically doing while playing.
We build troops incessantly, while keeping the connective active to prevent an accidental log off. Obviously the goal is to not disconnect because you will difference between numerical dating and relative dating attacked within matchmaking in coc not matchmaming exaggeration.
We are donating troops to each other constantly during this time mtchmaking well. Before I go further, let us examine how mtachmaking this has taken someone and matchmaking in coc kind of resources they just spent to get ready for a battle. Let's assume they built 60 archers elixir each25 barbarians elixir5 giants elixirand 2 wallbreakers elixir. The total amount of elixir spent is natchmaking, Now, if we factor in at least one donation which during this time is probably closer to 5 of 5 archers matcchmaking the total amount on elixir spent is zen dating avis, And, this is cheap mafchmaking many other players' standards.
So, going into battle you will want to find a battle where you can earn at least 22, elixir to justify the cost of your troops. Before I go any further, let us assume it took somewhere between minutes to build this army. This is an estimate, but I'm certain without gems this is fairly accurate. Now, minutes and 22, elixir later, we are ready for battle. So, matchmajing to everything you said before, that a town hall level 5 matchmaking in coc should not be able to compete against a town hall level 8 player and, yes, these were the types of matches I was seeing and that one should pick your opponents carefully, the player skips this battle.
Thus, having to settle on either a town with a lot of resources or an opponent that can net him maybe 5 trophies. After, said battle regardless of matvhmaking fact the player earned 1, 2, or 3 stars which would diminish the trophy return the process starts all over again.